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Education

Loyola Marymount University

Los Angeles, CA

BA in Animation

May 2018 

Rigging Dojo

Maya API C++, Face Rigging 101, Rigging 101

Sep 2016 - Mar 2017

Software Skills

Scripting & Programming: Python - PySide/PyQt - MEL - C++

CG Software: Unreal Engine - Maya - Optitrack Motive - MotionBuilder

Other Tools: Perforce - Shotgrid - Git - Faceware

Work Experience

Senior Technical Product Manager, Product Specialist - Sequencer, Full Body IK & Retargeting, Control Rig, Anim in Engine

Epic Games

Aug 2020 - Present

  • ​Together with the Product and Development team validated design decisions for customers.
     

  • Created sample content for internal and external presentations and uses. 
     

  • Training and creating documentation for the product.
     

  • Provided troubleshooting support for the product development team for reproduction cases. Validating and confirming all fixes. 
     

  • Participated in completing four major milestones and a fully updated public release from experimental to beta.

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Pipeline Technical Director

Halon Entertainment

Sep 2018 - Jun 2020

  • Together with the CTO, worked to redesign and improve the overall studio pipeline:
     

    • Developed new pipeline initiatives with Shotgun integration, Git based project rollouts, Virtual Production practices, Real-Time workflows, and Rigging solutions.
       

    • Developed new studio initiatives for project initializations, development and documentation practices, and project finalization processes.
       

    • Developed optimized FBX import/export systems for Virtual Production with Unreal Engine 4, Maya, and Motionbuilder.
       

    • Evaluated and worked with client assets and version control software to maintain easy and clean data transfers. Maintained technical communications with clients and their technical staff.
       

    • Maintained multiple junior TDs and other development teams.
      ​

  • Provided support for artists by:
     

    • Troubleshooting animation files, renders, and mocap work.​
       

    • Writing additional tools for specific tasks & projects
       

    • Training and creating documentation
       

Technical Artist

Frame Machine

Jun 2018 - Sep 2018

  • Managed and troubleshooted animation integration into the engine.
     

  • Evaluated client rigs and created custom rigs to build off of client work
     

  • Developed new pipeline initiatives for a Real-Time feature project.
     

  • Provided support for multiple departments on multiple projects.
     

Intern/Technical Artist

Halon Entertainment

May 2016 - Aug 2017

  • Promoted from Intern to Technical Artist based on outstanding performance.
     

  • Worked to redesign and improve the Motion Capture pipeline with processing and retargeting tools.
     

  • Leveraged experiences in scripting with Python and rigging with Maya to develop tools for the previs and postvis pipelines.

© 2021 Greg Richardson

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