Software Skills
Scripting & Programming: Python - PySide/PyQt - MEL - C++
CG Software: Unreal Engine - Maya - Optitrack Motive - MotionBuilder
Other Tools: Perforce - Shotgrid - Git - Faceware
Work Experience
Senior Technical Product Manager, Product Specialist - Sequencer, Full Body IK & Retargeting, Control Rig, Anim in Engine
Epic Games
Aug 2020 - Present
-
​Together with the Product and Development team validated design decisions for customers.
-
Created sample content for internal and external presentations and uses.
-
Training and creating documentation for the product.
-
Provided troubleshooting support for the product development team for reproduction cases. Validating and confirming all fixes.
-
Participated in completing four major milestones and a fully updated public release from experimental to beta.
​
Pipeline Technical Director
Halon Entertainment
Sep 2018 - Jun 2020
-
Together with the CTO, worked to redesign and improve the overall studio pipeline:
-
Developed new pipeline initiatives with Shotgun integration, Git based project rollouts, Virtual Production practices, Real-Time workflows, and Rigging solutions.
-
Developed new studio initiatives for project initializations, development and documentation practices, and project finalization processes.
-
Developed optimized FBX import/export systems for Virtual Production with Unreal Engine 4, Maya, and Motionbuilder.
-
Evaluated and worked with client assets and version control software to maintain easy and clean data transfers. Maintained technical communications with clients and their technical staff.
-
Maintained multiple junior TDs and other development teams.
​
-
-
Provided support for artists by:
-
Troubleshooting animation files, renders, and mocap work.​
-
Writing additional tools for specific tasks & projects
-
Training and creating documentation
-
Technical Artist
Frame Machine
Jun 2018 - Sep 2018
-
Managed and troubleshooted animation integration into the engine.
-
Evaluated client rigs and created custom rigs to build off of client work
-
Developed new pipeline initiatives for a Real-Time feature project.
-
Provided support for multiple departments on multiple projects.
Intern/Technical Artist
Halon Entertainment
May 2016 - Aug 2017
-
Promoted from Intern to Technical Artist based on outstanding performance.
-
Worked to redesign and improve the Motion Capture pipeline with processing and retargeting tools.
-
Leveraged experiences in scripting with Python and rigging with Maya to develop tools for the previs and postvis pipelines.